Souls of Steel is a game developed by a 7 people team in a 8 weeks timeframe, right at the end of our second year of study.
A second 7 people team developed a sister project called "Bound by Bonds" at the same time. We worked Hand in Hand during this time, the 2 experiences are chronological and tell a Story of Family, Loss, Love and Bravery.
I personally was responsible for the (level) Design and Creative Direction and Planning of the Projects and worked out the Story for Souls of Steel.
The Game deals with the Russian invasion of Ukraine and is an asymmetrical, first-person COOP experience with a serious perspective and a true attempt to visualize a reality many would not want to see telling a story set in the besieged city of Mariupol.
For all teammates this project was the first one of this size. I can only be extremely proud of what we managed to create in such a short time, under such hard and stresful conditions. I will always commend the unbelievable efforts of the team, especially of our Ukrainian Colleagues and Friends.
2 Meter Mayhem is a game developed by a 6 person team in 3 weeks , right at the start of our second year of study.
Together with another Designer we came up with the Concept and the Design of the game, while our 2 artists created the funky art style and our 2 engineers coded the goofy gameplay mechanics.
The goal of the game is to collect as many groceries as fast as possible while keeping your distance to the other customers. The game tries to put a fun spin on the times of a global pandemic, social distancing and masked shopping.
Planning was on point during this project, leaving us a whole week to polish everything. We had a great Scope right from the beginning of Development and also had the perfect Team to pull it off.
This work is a collection of older Poetry Pieces i created between 2020 and 2022. Many of them have been creative writing and linguistic excercises, so some pieces are in german, some in english. The Poems deal with various fantastical and frantical topics and explore complex rhyme structures and wordplay. It is my hope they ultimately convey a positive message.
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The Midheim Compendium © 2025 by David Kleykamp is licensed under CC BY-NC-SA 4.0. To view a copy of this licence, visit http://creativecommons.org/licenses/by-nc-sa/4.0/